E&P has two additional energy systems for the social and multiplayer parts of the game. And this is only using the default kind of energy, world energy. This means up to 20 minutes of the exact same gameplay, day in day out, multiple sessions per day. One battle is at least three or four waves of enemies which requires about 4 minutes when played tactically and half this time when grinding easier auto-battles. Every level in E&P is the same, making the matching gameplay feel tedious and slow. It’s interesting enough to hook players and keep them engaged for a while but E&Ps level variation is clearly not what retains players in the long run. The entertainment value of E&P’s core-game experience is disputable. This brings us to the game’s biggest weakness, at least if you’re a seasoned match-3 player. Lots of additions like randomly spawning blockers, supergem combinations or stronger gems with timers could have been made but weren’t. The Matchers Gonna MatchĮ&P’s core gameplay is carefully designed and balanced. The player loses when their entire party is killed. When all enemies are beaten, the battle is won. Skills can be anything ranging from offensive to supportive with everything in between. When full, the player can (without using a turn) trigger the character’s skill. Matching a specific color of gem also fills up the corresponding character’s ability bar (if they are still alive). The designers wisely didn’t go with a 5-dimensional scheme but simply made the other two colors effective against each other to not make it too difficult to remember. This is why the position of specifically colored gems in the grid is important when considering which match to make. Matched gems turn into troops of the same color which then move straight upwards to attack the enemies above. Both enemies and the player’s heroes have one out of five elemental types (colors) which are effective to one another in a rock/paper/scissors-like manner. The player's team is positioned below the grid, the enemies are above it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |